Pick the same localisation as the store’s launcher.īuilt-in support for the GOG distribution of Skyrim Special Edition. The order of Windows’ preferred user interface languages, so it should now LOOT will now check each localisation’s folder in the Epic Games Store and Microsoft Storeĭistributions of Fallout 3). Improved game detection for game installs that have localisations installed Linux builds are now built using GCC 10 and now link against the tbbīuilt-in support for the Epic Games Store distributions of Skyrim Special LOOT now includes informational messages in its log when debug logging is Translatable text now consistently uses C++20-style formatting replacement InternalName, OriginalFilename and ProductName fields have been LOOT.exe did not include some file info fields that are required according Out to distinguish them from editable user metadata rows.Ĭyclic interaction errors now distinguish between group edges that involve Non-user metadata rows in the plugin metadata editor’s tables are now greyed Game data loading is now faster, with test showing a 40% improvement sinceĬhanging LOOT’s plugin data or active filters no longer resets the searchĭialog, instead the search results are updated to reflect the changes. LOOT may sort unrelated plugins differently. Sorting speed of LOOT v0.18.6 with large load orders. Sorting is now significantly faster, with tests showing over 290 times the Wrong path to the file that the game uses to store the load order. If LOOT could not apply a sorted load order, the error message could give the Optical and floppy disk drives and network drives. LOOT would previously also scan other drives, like LOOT now limits itself to scanning fixed and RAM disk drives when searchingįor Microsoft Store games. Information to the right of the dialog is now cleared. When the currently-selected group in the groups editor is removed, its It is now possible to rename groups in the groups editor. It is now possible to add plugins to groups from within the groups editor. That loads more assets will load first (unless that’s contradicted by (or BA2s for Fallout 4) that contain data for the same asset path, the plugin If two plugins don’t make changes to the same record but load BSAs Sorting now takes into account overlapping assets in BSAs/BA2s that are loadedīy plugins. The 0.19.0 release did not have the correct version number. A full history of masterlist changes may be viewed by browsing the GitHub repositories. Only application history is recorded here.
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March 2023
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